Wednesday, April 1, 2009
Assessment Has Passed the Litmus Test
DISTIL has made amazing strides over the past two years. We have a working demonstration that meaningful assessment can be carried out on the really rich data that is captured in digital games. I verified this with an external client recently who was completely blown away at the sophistication of the feedback that we can provide on their data. What really impressed them was that the data we used for the assessment was extracted from a simulation that was built completely without our involvement. It was their simulation, and their data, and this was the litmus test that established that our methods were generic enough to convert a large 'bucket' of meaningless clicks (which the data represented) to a very valuable suggestions on what the player should do to improve their performance.
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